Create the Metaverse you want, without limits


The Metaverse we envision is very different from what can be delivered today, and to enable creatives and developers to build what we imagine, we are eliminating some of the most pressing technological limitations through our adaptive 3D Streaming system.

Create the Metaverse you want,

without limits


The Metaverse we envision is very different from what we can deliver today, and to enable creatives and developers to build what we imagine, we are eliminating some of the most pressing technological limitations through our adaptive 3D Streaming system.

Powered By Polygon Streaming


Sense of Space brings your highest quality 3D content to VR, AR, MR, and desktop. Our cloud-based solution compresses, optimizes, and adds Levels of Detail and adaptive streaming even to the most complex models, allowing you to stream your creation in real time to any device.

Stream Polygons, Not Pixels


Our system streams actual polygon data, not just a 2D video-stream from a far-away computer. Avoiding lagging and unresponsive interactions, guaranteeing the best visual quality and lowering the costs.

Adaptive Streaming


The best 3D experience adapted to the viewer’s connection speed, platform and device. The data adapts itself accordingly to the context, guaranteeing a fluid experience that respects connection and device limitations.

Levels of Detail + Occlusion Culling


We stream only what can be seen, avoiding extensive data transfer where it isn’t needed. It allows unlimited worlds and highly-detailed objects to unfold in front of the viewer. Adaptive Levels of Detail render the best quality based on the user’s positional data and field-of-view.

Cross-Platform


All the 3D content you make, no matter the size and the polycount, streamed to any platform and device. Get your data cloud-converted ready and with the use of a simple URL you can stream anywhere, from web to game engines and applications.

 Polygon Streaming 🚀
Not Pixel Streaming ⚠️

Without the need for expensive cloud-based GPUs, you’re able to scale massively.


🚀  Streams polygonal data and renders at client’s GPU – only requires cloud CPU.

⚠️ Images are rendered by a GPU in the cloud – needing a cloud GPU per user.


🚀  Reads user interaction in real-time, updating the render immediately.

⚠️ Latency from video stream gives a fiddly user experience.


🚀  Cost-effective solution only needing a lightweight and simple cloud backend. Highly scalable.

⚠️ Costs are higher due to use of GPU on the cloud. Impossible to scale.

Polygon Streaming, Not Pixel Streaming

Without the need for expensive cloud-based GPUs, you’re able to scale massively.

Pixel Streaming ⚠️

Images are rendered by a GPU in the cloud – needing a cloud GPU per user.


Latency from video stream gives a fiddly user experience.


Costs are higher due to use of GPU on the cloud. Impossible to scale.


Polygon Streaming 🚀

Streams polygonal data and renders at client’s GPU – only requires cloud CPU.


Reads user interaction in real-time, updating the render immediately.


Cost-effective solution only needing a lightweight and simple cloud backend. Highly scalable.


Interested in hearing more?

 

  • This field is for validation purposes and should be left unchanged.